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IEEE Parallel and Distributed Systems Projects
DYNAMIC SEARCH ALGORITHM IN UNSTRUCTURED PEER-TO-PEER NETWORKS:--DOTNET--2009
Designing efficient search algorithms is a key challenge in unstructured peer-to-peer networks. Flooding and random walk (RW) are two typical search algorithms. Flooding searches aggressively and covers the most nodes. However, it generates a large amount of query messages and, thus, does not scale. On the contrary, RW searches conservatively. It only generates a fixed amount of query messages at each hop but would take longer search time. We propose the dynamic search (DS) algorithm, which is a generalization of flooding and RW. DS takes advantage of various contexts under which each previous search algorithm performs well. It resembles flooding for short-term search and RW for long-term search. Moreover, DS could be further combined with knowledge-based search mechanisms to improve the search performance. We analyze the performance of DS based on some performance metrics including the success rate, search time, query hits, query messages, query efficiency, and search efficiency. Numerical results show that DS provides a good tradeoff between search performance and cost. On average, DS performs about 25 times better than flooding and 58 times better than RW in power-law graphs, and about 186 times better than flooding and 120 times better than RW in bimodal topologies.
FLEXIBLE DETERMINISTIC PACKET MARKING: AN IP TRACEBACK SYSTEM TO FIND THE REAL SOURCE OF ATTACKS:--JAVA--2009
Internet Protocol (IP) traceback is the enabling technology to control Internet crime. In this paper, we present a novel and practical IP traceback system called Flexible Deterministic Packet Marking (FDPM) which provides a defense system with the ability to find out the real sources of attacking packets that traverse through the network. While a number of other traceback schemes exist, FDPM provides innovative features to trace the source of IP packets and can obtain better tracing capability than others. In particular, FDPM adopts a flexible mark length strategy to make it compatible to different network environments; it also adaptively changes its marking rate according to the load of the participating router by a flexible flow-based marking scheme. Evaluations on both simulation and real system implementation demonstrate that FDPM requires a moderately small number of packets to complete the traceback process; add little additional load to routers and can trace a large number of sources in one traceback process with low false positive rates. The built-in overload prevention mechanism makes this system capable of achieving a satisfactory traceback result even when the router is heavily loaded. The motivation of this traceback system is from DDoS defense. It has been used to not only trace DDoS attacking packets but also enhance filtering attacking traffic. It has a wide array of applications for other security systems.
DISTRIBUTED ALGORITHMS FOR CONSTRUCTING APPROXIMATE MINIMUM SPANNING TREES IN WIRELESS SENSOR NETWORKS:--JAVA--2009
While there are distributed algorithms for the minimum spanning tree (MST) problem, these algorithms require relatively large number of messages and time, and are fairly involved, making them impractical for resource-constrained networks such as wireless sensor networks. In such networks, a sensor has very limited power, and any algorithm needs to be simple, local, and energy efficient. Motivated by these considerations, we design and analyze a class of simple and local distributed algorithms called Nearest Neighbor Tree (NNT) algorithms for energy-efficient construction of an approximate MST in wireless networks. Assuming that the nodes are uniformly distributed, we show provable bounds on both the quality of the spanning tree produced and the energy needed to construct them. We show that while NNT produces a close approximation to the MST, it consumes asymptotically less energy than the classical message-optimal distributed MST algorithm due to Gallagery, Humblet, and Spira. Further, the NNTs can be maintained dynamically with polylogarithmic rearrangements under node insertions/deletions. We also perform extensive simulations, which show that the bounds are much better in practice. Our results, to the best of our knowledge, demonstrate the first tradeoff between the quality of approximation and the energy required for building spanning trees on wireless networks, and motivate similar considerations for other important problems.
A FAITHFUL DISTRIBUTED MECHANISM FOR SHARING THE COST OF MULTICAST TRANSMISSIONS:--J2EE--2009
The problem of sharing the cost of multicast transmissions was studied in the past, and two mechanisms, Marginal Cost (MC) and Shapley Value (SH), were proposed to solve it. Although both of them are strategy proof mechanisms, the distributed protocols implementing them are susceptible to manipulation by autonomous nodes. We propose a distributed Shapley Value mechanism in which the participating nodes do not have incentives to deviate from the mechanism specifications. We show that the proposed mechanism is a faithful implementation of the Shapley Value mechanism. We experimentally investigate the performance of the existing and the proposed cost-sharing mechanisms by implementing and deploying them on PlanetLab. We compare the execution time of MC and SH mechanisms for the Tamper-Proof and Autonomous Node models. We also study the convergence and scalability of the mechanisms by varying the number of nodes and the number of users per node. We show that the MC mechanisms generate a smaller revenue compared to the SH mechanisms, and thus, they are not attractive to the content provider. We also show that increasing the number of users per node is beneficial for the systems implementing the SH mechanisms from both computational and economic perspectives.
DYNAMIC ROUTING WITH SECURITY CONSIDERATIONS:--JAVA--2009
Security has become one of the major issues for data communication over wired and wireless networks. Different from the past work on the designs of cryptography algorithms and system infrastructures, we will propose a dynamic routing algorithm that could randomize delivery paths for data transmission. The algorithm is easy to implement and compatible with popular routing protocols, such as the Routing Information Protocol in wired networks and Destination-Sequenced Distance Vector protocol in wireless networks, without introducing extra control messages. An analytic study on the proposed algorithm is presented, and a series of simulation experiments are conducted to verify the analytic results and to show the capability of the proposed algorithm
COMPACTION OF SCHEDULES AND A TWO-STAGE APPROACH FOR DUPLICATION-BASED DAG SCHEDULING:--DOTNET--2009
Many DAG scheduling algorithms generate schedules that require prohibitively large number of processors. To address this problem, we propose a generic algorithm, SC, to minimize the processor requirement of any given valid schedule. SC preserves the schedule length of the original schedule and reduces processor count by merging processor schedules and removing redundant duplicate tasks. To the best of our knowledge, this is the first algorithm to address this highly unexplored aspect of DAG scheduling. On the average, SC reduced the processor requirement 91%, 82% and 72% for schedules generated by PLW, TCSD and CPFD algorithms, respectively. SC algorithm has a low complexity (O(|N |3) ) compared to most duplication based algorithms. Moreover, it decouples processor economization from schedule length minimization problem. To take advantage of these features of SC, we also propose a scheduling algorithm SDS, having the same time complexity as SC. Our experiments demonstrate that, schedules generated by SDS are only 3% longer than CPFD (O(|N |4) ), one of the best algorithms in that respect. SDS and SC together form a two-stage scheduling algorithm that produces schedules with high quality and low processor requirement, and has lower complexity than the comparable algorithms that produce similar high quality results.
DETECTING MALICIOUS PACKET LOSSES:--JAVA-2009
In this paper, we consider the problem of detecting whether a compromised router is maliciously manipulating its stream of packets. In particular, we are concerned with a simple yet effective attack in which a router selectively drops packets destined for some victim. Unfortunately, it is quite challenging to attribute a missing packet to a malicious action because normal network congestion can produce the same effect. Modern networks routinely drop packets when the load temporarily exceeds their buffering capacities. Previous detection protocols have tried to address this problem with a user-defined threshold: too many dropped packets imply malicious intent. However, this heuristic is fundamentally unsound; setting this threshold is, at best, an art and will certainly create unnecessary false positives or mask highly focused attacks. We have designed, developed, and implemented a compromised router detection protocol that dynamically infers, based on measured traffic rates and buffer sizes, the number of congestive packet losses that will occur. Once the ambiguity from congestion is removed, subsequent packet losses can be attributed to malicious actions. We have tested our protocol in Emulab and have studied its effectiveness in differentiating attacks from legitimate network behavior.
QUIVER: CONSISTENT OBJECT SHARING FOR EDGE SERVICES:--JAVA-2008
We present Quiver, a system that coordinates service proxies placed at the “edge” of the Internet to serve distributed clients accessing a service involving mutable objects. Quiver enables these proxies to perform consistent accesses to shared objects by migrating the objects to proxies performing operations on those objects. These migrations dramatically improve performance when operations involving an object exhibit geographic locality, since migrating this object into the vicinity of proxies hosting these operations will benefit all such operations. This system reduces the workload in the server. It performs the all operations in the proxies itself. In this system the operations performed in First-In-First-Out process. This system handles two process serializability and strict serializabilty for durability in the consistent object sharing . Other workloads benefit from Quiver, dispersing the computation load across the proxies and saving the costs of sending operation parameters over the wide area when these are large. Quiver also supports optimizations for single-object reads that do not involve migrating the object. We detail the protocols for implementing object operations and for accommodating the addition, involuntary disconnection, and voluntary departure of proxies. Finally, we discuss the use of Quiver to build an e-commerce application and a distributed network traffic modeling service.
HBA DISTRIBUTED METADATA MANAGEMENT FOR LARGE SCALE CLUSTER BASED STORAGE SYSTEM:--DOTNET--2008
An efficient and distributed scheme for file mapping or file lookup is critical in decentralizing metadata management within a group of metadata servers, here the technique used called HIERARCHICAL BLOOM FILTER ARRAYS (HBA) to map filenames to the metadata servers holding their metadata. The Bloom filter arrays with different levels of accuracies are used on each metadata server. The first one with low accuracy and used to capture the destination metadata server information of frequently accessed files. The other array is used to maintain the destination metadata information of all files. Simulation results show our HBA design to be highly effective and efficient in improving the performance and scalability of file systems in clusters with 1,000 to 10,000 nodes (or super clusters) and with the amount of data in the petabyte scale or higher. HBA is reducing metadata operation by using the single metadata architecture instead of 16 metadata server.
PFUSION: A P2P ARCHITECTURE FOR INTERNET-SCALE CONTENT-BASED SEARCH AND RETRIEVAL:--DOTNET--2007
The emerging Peer-to-Peer (P2P) model has become a very powerful and attractive paradigm for developing Internet-scale systems for sharing resources, including files and documents. The distributed nature of these systems, where nodes are typically located across different networks and domains, inherently hinders the efficient retrieval of information. In this paper, we consider the effects of topologically aware overlay construction techniques on efficient P2P keyword search algorithms. We present the Peer Fusion (pFusion) architecture that aims to efficiently integrate heterogeneous information that is geographically scattered on peers of different networks. Our approach builds on work in unstructured P2P systems and uses only local knowledge. Our empirical results, using the pFusion middleware architecture and data sets from Akamai’s Internet mapping infrastructure (AKAMAI), the Active Measurement Project (NLANR), and the Text Retrieval Conference (TREC) show that the architecture we propose is both efficient and practical.
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